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Charcoal

Charcoal

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Devlog

  • Too big to fail/it's a start
    July 02, 2026 by jam_bone
    2
    Added in this build Tutorials Vehicles Fixed some bugs Outline for a diplomacy system Roads Different map sizes Since the last build we’ve made a bunch of quality of life improvements that get the g... Continue reading
  • 7 mechanics in a trench coat, pretending to be a game
    June 01, 2026 by jam_bone
    Added in this build Factions Technology New ui Unit models New system for finding survivors One of the best things about making your own games is that you can meander from interest to interest dependi... Continue reading
  • It’s the economy, stupid!
    October 30, 2025 by jam_bone
    Equipment, gear, stuff you dress your characters in. Whatever you call it. In the base build we had three types of equipment you can assign to your survivors that impact their stats: vehicles, clothes... Continue reading
  • It’s Civ, but it’s also Fallout?
    October 07, 2025 by jam_bone
    Hi there, we've just released an alpha build of our game Charcoal. As it says at the top, we're aiming to make a game that mashes together that state building of civilization with the scrapped togethe... Continue reading
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Updated 12 days ago